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junky12345
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Reviewed by junky12345 on August 01, 2008  |  report this review

When looking at automotive titles with a critical eye, one tends to notice the small things. Details like graphical upgrades, turn mechanics, vehicle rosters, and track designs are most likely to catch the attention of automotive fans. Titles that can implement upgrades in these areas are generally well-received at first, but soon disappear from public consciousness. Only titles that are truly vanguard in this genre are long remembered.
The Gran Turismo and Forza series both have a legacy in gaming, simply because they weren't afraid to change the formula and shake things up. And in today's market, where you have at least two or three automotive games released per month, it can be difficult for a title to break barriers to establish itself as an essential automotive game (or franchise). A title will have to take some serious risks and execute it almost perfectly in order to become an automotive staple. GRID takes some amazing risks, and I am happy to say they are executed wonderfully. But is it good enough to become a legend in the world of automotive games?

For the most part, when you first start playing GRID, it seems like a fairly generic racing experience. The main single-player mode is called GRID World, and has you predictably taking on the role of the newest hotshot driver in town. You rent out your skills to teams across the world to gain the funds necessary to start your own team. Once you start your own team, you can start entering events, accept sponsorship deals, and even recruit a teammate.

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