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Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots is a story-driven adventure game, with seasoned hero Solid Snake drafted for one final mission. More About Metal Gear Solid 4: Guns of the Patriots.

40 Purchase Points

Average User Rating

  • Currently 4.5/5 Stars.
out of 4 reviews
  • Category: Action
  • ESRB Rating: Rating Pending
  • Date Released: June 2008

Currently Playing Metal Gear Solid 4: Guns of the Patriots

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codyurude22
  • Currently 5.0/5 Stars.

Metal Gear Solid 4: Guns of the Patriots » Reviews

Reviewed by codyurude22 on August 14, 2008  |  report this review

Beyond the annoyance of its overly long cut scenes, Guns of the Patriots also suffers from some surprisingly linear level design that only opens up to encourage a sense of exploration in the latter half of the game. Challenge is also fractured somewhat by such easy access to devastating weaponry, which can get the player out of any scrape without incurring any crippling gameplay penalties for suddenly raising alarms or blowing away guards. A.I. is also occasionally patchy, with enemy grunts guilty of standing static in clear line of sight and allowing the player to riddle them with lead rather than seeking cover. And, adding to the disappoint are the game’s boss encounters, which are oddly predictable attack and defend exchanges that see bosses all-too quickly expose the player to their specific weaknesses.

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codyurude22

Tip

Hint by codyurude22 on August 14, 2008  |  report this hint

Easy Drebin Points

First, acquire the drum can. You do this by finding the soldier that is hiding in the can and using it as a bathroom in Act 1: Middle East - Downtown. After that, go up ahead a few feet, where you will see three crates. When you have gone past them, you will see just two crates. You will also see about three rebel soldiers fighting. One is carrying an RPG and the other two have machine guns. They will die and respawn continuously. You will have a chance to pick up the RPG after the soldier has died three times. Do so because each RPG is worth 6,000 Drebin Points. The important thing is to stay anywhere behind the two crates, otherwise the trick will not work. Going further than the two crates will stop the respawning loop of the soldiers dying. The only way to get the RPG without breaking the respawning loop is to use the Mk II.

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